Character Forge

Create a character

60 of 60 points left

Identity

1. Attributes

0 pts

Raising costs 2 / 4 / 6 / 12 / 20 per step. Lowering refunds 2 / 3 / 5 / 8 / 12 per step.

Might Physical strength, melee damage.
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0 pts next: 2 pts
Poise Fine motor skill, ranged damage.
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0 pts next: 2 pts
Grit Endurance, physical toughness, mental fortitude.
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0 pts next: 2 pts
Wit Instincts, awareness, social presence.
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0 pts next: 2 pts
Heart Moral resolve, authenticity.
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0 pts next: 2 pts
Thought Logic, memory, breadth of knowledge.
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0 pts next: 2 pts

2. Skills

0 pts

Proficient (+2) costs 4. Expert (x2) costs a further 8, so 12 in total.

Feats · one free proficiency

Athletics
Acrobatics
Stealth
Sleight-of-hand
Persuasion
Intimidation
Deception
Performance
Perception
Investigation
Animal-Handling
Endurance
Insight
Survival

Knowledges · requires Thought +1 or higher

Invest in Thought to unlock Knowledges.

History
Medicine
Nature
Religion
Esoterica
Logic

Crafts · downtime skills, one free proficiency

3. Equipment Proficiencies

0 pts

Armour

Weapon families

Bladed
Hafted
Polearms
Ranged
Weapon tier examples
  • Tier 1: Dagger, shortsword, hatchet, club, hunting spear, staff, hunting bow, sling
  • Tier 2: Arming sword, greatsword, bearded axe, mace, long spear, billhook, shortbow, crossbow
  • Tier 3: Longsword, bastard sword, great axe, morning-star, halberd, glave, longbow, arbalest

4. Literacy & Languages

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5. Health Pools

8
Stamina
8 + one of Poise, Heart or Might. Fully recovers after a Long Rest.
8
Flesh
8 + Grit. Damaged only when Stamina hits 0. Heals after downtime in a secure place.

Notes

Extra points granted by the GM on top of the 60 starting budget.